STAGE — Drag actors / camera body / amber aim-target on the floor. ⇧ drag moves camera & aim vertically. Q/E rotate the selected actor. Right-drag orbits, wheel zooms.
LENS — Real optics: FOV from sensor & focal (2·atan(w/2f)), DOF from hyperfocal H=f²/(N·c)+f with per-format circles of confusion (ACM standard: S35 0.025mm). Green planes = near/far focus limits; amber = focus plane.
SHOT SIZE — Auto-classified from where the bottom of frame cuts the subject's body (two-button MCU, waist MS, mid-thigh cowboy…), per standard convention.
180° RULE — Set the line of action (AXIS panel). The shaded floor disc marks the established side. Cutting to the far side flags CROSSES LINE; on-the-line = neutral (resets); an A→B move across it is an on-screen arc (legal).
ANIMATIC — Each shot has keys A and B: pose camera + blocking in each, the move interpolates. SPACE plays the cut sequence through the viewfinder. Scrub the track.
EXPORT — Storyboard: numbered panels (Sc-Shot letters), hollow camera-move arrows, ACTION / DIALOGUE / SFX fields. AI Prompts: per-shot prose in [move]: [scene] form with real lens metadata, plus JSON.